Races in Grand Blue grant passive bonuses affecting combat, movement, gathering, and other activities. Human variants share an additional skill slot, while other races have their own passive sets.
Listed Rates
The Trello places Human variants under a 73% group. The percentages for individual Human variants total 100% within that group; they should not be read as overall race-roll odds.
| Race / Variant | Listed Rate | Rate Group |
|---|---|---|
| Cat-Folk | 2% | Overall race pool[1] |
| Bunny-Folk | 2% | Overall race pool[2] |
| Dwarf | 3% | Overall race pool[3] |
| Skyfolk | 5% | Overall race pool[4] |
| Seafolk | 15% | Overall race pool[5] |
| Human | 88.9% | Within Human variants[6] |
| Celestial Human | 0.1% | Within Human variants[7] |
| Long-Armed Human | 5% | Within Human variants[8] |
| Long-Legged Human | 5% | Within Human variants[9] |
| Half-Fish Human | 1% | Within Human variants[10] |
Cat-Folk
- Predators Pace: Permanent run speed bonus, stronger at night.
- Electro: M1s build Static on the target; at 5 stacks it discharges as bonus Shock damage plus a brief slow.
- Sulong: Every 8th night is a full moon, during full moons gain +Size, +15% damage, +15% attack speed, and extra run speed until day time.
- Feline Grace: +15% backstab damage, +10% attack speed at night.
Bunny-Folk
- Predators Pace: Permanent run speed bonus, stronger at night.
- Electro: M1s build Static on the target; at 5 stacks it discharges as bonus Shock damage plus a brief slow.
- Sulong: Every 8th night is a full moon, during full moons gain +Size, +15% damage, +15% attack speed, and extra run speed until day time.
- Spring Legs: Double jump, dashes recover 20% faster, +10% Kick damage.
Dwarf
- Forgemaster: All equipped gear computes stats at +1 level and −10% cooldown on weapon skills only.
- Brutish Constitution: +10% max health, −10% movement speed.
- Born in Stone: Provides a 15% chance to double resources from mining and smelting (bars/gems only) +25% Mining EXP.
Skyfolk
- Aerodynamic: Movement skills travel 20% further, +1 dash charge, dashes go 20% further.
- Featherweight: Allows gliding (momentum-based) + omnidirectional air dashes.
- Windborne: +10% damage while airborne.
Seafolk
- Gills: Grants swim speed ×1.5 (×1.25 with a fruit), can't drown even with a fruit.
- Fisherman’s Instinct: Provides a 15% chance to reel a second fish; +25% Fishing EXP.
- Hydration: While soaked (swimming, rain, Wet): 1.5× health regen and +10% damage, fading ~10s after drying; also +10% vs Wet targets.
Human
- Knowledgable: +1 skill slot
Celestial Human
- Fragile: Gain Celestial Guard pet.
- Divine Privilege: Your lineage precedes you: NPC shops charge 10% less and civilians bow in your presence.
- Knowledgeable: Gains 1 additional skill slot.
Long-Armed Human
- Knowledgable: +1 skill slot
- Additional passive: +10% m1 range
Long-Legged Human
- Knowledgable: +1 skill slot
- Additional passive: +10% dash range
Half-Fish Human
- Knowledgable: +1 skill slot
- Gills: Grants swim speed ×1.5 (×1.25 with a fruit), can't drown even with a fruit.
- Fisherman’s Instinct: Provides a 15% chance to reel a second fish; +25% Fishing EXP.
- Hydration: While soaked (swimming, rain, Wet): 1.5× health regen and +10% damage, fading ~10s after drying; also +10% vs Wet targets.
