Traits provide passive effects in Grand Blue. They can affect damage, survivability, movement, experience gains, pets, and other systems.
Rarity Rates
The rates below are the Trello's rarity-group rates, not the chance of obtaining each individual trait.
| Rarity |
Listed Rate
|
| Mythic |
0.15%
|
| Legendary |
0.5%
|
| Epic |
2%
|
| Rare |
15%
|
| Uncommon |
30%
|
| Common |
52.35%
|
Mythic Traits
| Trait |
Effect
|
| Maniac |
The lower your health the harder you fight: up to 25% more damage dealt and 15% less taken. Starts below 50% health full at 15%[1]
|
| Limit Breaker |
Grants every one of your skills an extra upgrade.[2]
|
| Beast Tamer |
Allows you to equip an extra pet, and every pet costs 1 less skill slot.[3]
|
| Gaudy |
Gain a fourth accessory slot[4]
|
| Man of Steel |
Attacks that deal less than 3% of your health will not stun.[5]
|
| Copycat |
Store the last skill that hits you (or that you block) then cast it back from your toolbar within 30 seconds. It ignores every requirement, scales off your best stat, and inherits his own cooldown.[6]
|
Legendary Traits
| Trait |
Effect
|
| Pyromaniac |
Your burn builds 25% faster and its damage ticks 25% harder.[7]
|
| Glass Cannon |
Deal 15% more damage, take 15% more damage.[8]
|
| Battle Tempo |
Landing hits builds up to +7.5% damage. Taking hits drains it down to -7.5% Resets out of combat.[9]
|
| Predator |
Deal 20% more damage to enemies below 15% health[10]
|
| Protagonist |
Cheat death once per fight: a fatal blow leaves you at 1 HP and you cannot be knocked for 5 seconds.[11]
|
Epic Traits
| Trait |
Effect
|
| Sturdy Guard |
Once every 20 seconds, your guard holds through a hit that would have broken it.[12]
|
| Marathoner |
While running without taking a hit, build up +0.5 speed per second up to +4. Any hit resets it. (Also resets if you stop running)[13]
|
| Chameleon |
Standing still for 4 seconds will cloak you.[14]
|
| Second Wind |
Once per fight below 20% health: restore ALL your energy and gain hyperarmor for 5 seconds.[15]
|
| Prodigy |
EXP, skill EXP, pet EXP and lifeskill EXP gain a 15% boost.[16]
|
| Assassin |
Your first attack out of combat deals 25% extra damage (30% from behind).[17]
|
| Arrogant |
15% more damage while above 90% health.[18]
|
Rare Traits
| Trait |
Effect
|
| Adrenaline |
Knocking down or defeating an enemy restores 10% health and ALL your energy. 30 second cooldown.[19]
|
| Escape Artist |
Gain a burst of speed when getting up from a knockdown[20]
|
| Nimble |
You have 1 extra dash[21]
|
| Iron Will |
Attacks that deal over 10% of your health deal 10% reduced damage[22]
|
| Gourmand |
Food buffs are 25% stronger and last 25% longer.[23]
|
Uncommon Traits
| Trait |
Effect
|
| Early Bird |
During the day: +1 speed and 5% more damage.[24]
|
| Coward |
Below 30% health, gain a burst of speed while not attacking.[25]
|
| Night Owl |
At night: +1 speed and 5% more damage.[26]
|
| Vengeful |
When hit, stack up damage until your next attack (1% per hit, max 10%)[27]
|
| Athlete |
Your dashes recharge 40% faster, or 20% faster while you're in combat.[28]
|
| Climber |
You have a second climb. Reaching higher elevations is now easier.[29]
|
Common Traits
| Trait |
Effect
|
| Bargainer |
Non Premium NPC Shop items are 10% cheaper.[30]
|
| Enduring Speed |
No longer slowed when at low energy.[31]
|
| Diver |
Doubles your lung capacity. Your oxygen lasts twice as long underwater.[32]
|
| Hoarder |
You lose 50% less gold when you die or get pickpocketed.[33]
|
| Pitcher |
Rocks you throw travel twice as fast.[34]
|
| Garbage Collector |
Crates and barrels drop twice as much when you break them.[35]
|
| Pacifist |
Keep PvP Protection while your bounty is under 1,000.[36]
|
References