×
Create a new article
Write your page title here:
We currently have 50 articles on Roblox Grand Blue Wiki. Type your article name above or click on one of the titles below and start writing!



    Roblox Grand Blue Wiki

    Skills are combat abilities in Grand Blue. Their individual stats, scaling, and sources vary.[1]

    Skill Upgrades

    Every three skill levels, up to level 9, the player chooses an upgrade such as cooldown, damage, or range. The Limit Breaker trait provides an extra upgrade at level 12.

    Skill Groups

    Group Skills
    Claw Skills Silent Waltz, Nine Lives, Razor Flip, Rhythm Echo, Fatal Opening, Claw Flail[2][3][4][5][6][7]
    Sword Skills Sword Lunge, Power Slash, Whirlwind Slash, Sword Leap[8][9][10][11]
    Axe Skills Axe Spin, Cleaving Strike, Power Slash, Whirlwind Slash, Sword Leap[12][13]
    Dagger Skills Sword Lunge, Power Slash
    Katana Skills Sword Lunge, Power Slash, Whirlwind Slash, Sword Leap
    Slingshot Skills Lead Star, Pepper Star, Oil Star, Flaming Star[14][15][16][17]
    Other Skills Strong Punch, King's Punch, Pocket Sand, Pickpocket, Dirty Kick, Embarassment, Bear Charge, Bear Hug, Deadlock[18][19][20][21][22][23][24][25][26]

    Scaling and Values

    Highest scaling uses the stat that produces the most damage. Values labeled /Lvl are listed per level; values labeled /Upgrade are listed per selected upgrade.

    Silent Waltz

    Stats

    • Damage: 13 (+0.65/Lvl, +4.33/Upgrade)
    • Windup: 0.75 (-0.15/Upgrade)
    • Size: 16 (+5.33/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point
    • +0.75% Damage/Agility Point

    Obtainment

    Black Noir Captain - 5%

    Nine Lives

    After a short windup, enter a counter stance.

    Stats

    • Damage: 14 (+0.7/Lvl, +4.67/Upgrade)
    • Cooldown: 12 (-2.4/Upgrade)
    • Duration: 1.25 (+0.42/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point
    • +0.75% Damage/Agility Point

    Obtainment

    Black Noir Captain - 5%

    Razor Flip

    Stats

    • Damage: 12 (+0.6/Lvl, +4/Upgrade)
    • Speed: 50 (+16.67/Upgrade)
    • Range: 12 (+4/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point
    • +0.75% Damage/Agility Point

    Obtainment

    Black Noir Captain - 5% Scratch - 5%

    Rhythm Echo

    Stats

    • Drain: 5 (-1/Upgrade)
    • Windup: 0.4 (-0.08/Upgrade)
    • Speed: 0.15 (+0.05/Upgrade)

    Obtainment

    Black Noir Captain World Boss - 2%

    Fatal Opening

    Stats

    • Damage: 12 (+0.8/Lvl, +5.33/Upgrade)
    • Cooldown: 16 (-3.2/Upgrade)
    • Range: 50 (+16.67/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point
    • +0.75% Damage/Agility Point

    Obtainment

    Black Noir Captain - 5%

    Claw Flail

    Run forward while wildly slashing.

    Stats

    • Damage: 4 (+0.6/Lvl)
    • Speed: 25 (+8.33/Upgrade)
    • Duration: 2 (+0.67/Upgrade)
    • Cooldown: 10 (-2/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point
    • +0.75% Damage/Agility Point

    Obtainment

    Scratch - 5%

    Sword Lunge

    Stats

    • Damage: 10 (+0.5/Lvl, +3.33/Upgrade)
    • Speed: 150 (+50/Upgrade)
    • Duration: 0.3 (0.1/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    Corrupt Guard - 5% Corrupt marine - 5% Corrupt Swordsman Officer - 7.5%

    Power Slash

    Stats

    • Damage: 14 (+0.7/Lvl, +4.67/Upgrade)
    • Windup: 0.4 (-0.08/Upgrade)
    • Cooldown: 8 (-1.6/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    Corrupt Marine - 5%

    Whirlwind Slash

    Stats

    • Damage: 12 (+0.6/Lvl, +4/Upgrade)
    • Range: 12 (+4/Upgrade)
    • Windup: 0.3 (-0.06/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    Corrupt Guard - 5% Corrupt Swordsman Officer - 5%

    Sword Leap

    Stats

    • Damage: 16 (+0.8/Lvl, +5.33/Upgrade)
    • Windup: 0.35 (-0.07/Upgrade)
    • Range: 75 (+25/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    Clown - 5%

    Axe Spin

    Stats

    • Damage: 3 (+0.15/Lvl, +1/Upgrade)
    • Speed: 35 (+11.67/Upgrade)
    • Max Slashes: 8 (+2.67/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    Black Noir Pirate - 5%

    Cleaving Strike

    Stats

    • Damage: 10 (+0.5/Lvl, +3.33/Upgrade)
    • Windup: 0.4 (-0.08/Upgrade)
    • Cooldown: 5 (-1/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    Black Noir Pirate - 5%

    Lead Star

    Stats

    • Damage: 10 (+0.5/Lvl, +3.33/Upgrade)
    • Speed: 100 (+33.3/Upgrade)
    • Windup: 0.4 (-0.08/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Precision Point

    Obtainment

    Consuming the Lead Ball (2 lead).

    Pepper Star

    Stats

    • Damage: 1
    • Speed: 75 (+25/Upgrade)
    • Windup: 0.55 (-0.11/Upgrade)
    • Duration: 6 (+2/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Precision Point

    Obtainment

    Consuming the Pepper Ball (10 peppers and 1 lead ball).

    Oil Star

    Stats

    • Damage: 6 (+0.3/Lvl, +2/Upgrade)
    • Speed: 80 (+26.67/Upgrade)
    • Windup: 0.55 (-0.11/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Precision Point

    Obtainment

    Consuming the Oil Ball (3 oil and 1 lead ball).

    Flaming Star

    Stats

    • Damage: 8 (+0.4/Lvl, +2.67/Upgrade)
    • Speed: 80 (+26.67/Upgrade)
    • Windup: 0.55 (-0.11/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Precision Point

    Obtainment

    Consuming the Flame Ball (2 gunpowder and 1 lead ball).

    Strong Punch

    Deals damage after a long, uninterruptible windup.

    Stats

    • Damage: 20 (+1/Lvl, +6.67/Upgrade)
    • Windup: 0.9 (-0.18/Upgrade)
    • EnergyCost: 50 (-10/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +0.5% Damage/Strength Point

    Obtainment

    Officer Graves Introduction quest

    King's Punch

    A punch worthy of a king. The more its charged, the more powerful it’ll become.

    Stats

    • Damage: 14 (+0.7/Lvl, +4.67/Upgrade)
    • Range: 14 (+4.67/Upgrade)
    • Cooldown: 30 (-6/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    Sushi’s Training 5 Quest

    Pocket Sand

    Throw a fistful of sand, temporarily blinding anyone hit.

    Stats

    • Damage: 2 (+0.1/Lvl, +0.67/Upgrade)
    • Cooldown: 8 (-1.6/Upgrade)
    • Windup: 0.3 (-0.06/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    Afuaru, The Hoarder - 10%

    Pickpocket

    Pickpocket someone for their gold. Get out of combat to fully secure it as yours. Getting knocked will cause your bag to drop. Stealing from someone with sand in their eyes will double your theft amount.

    Stats

    • Steal Amount: 25 (+8.33/Upgrade)
    • Cooldown: 8 (-1.6/Upgrade)
    • Windup: 0.25 (-0.05/Upgrade)

    Obtainment

    Afuaru, The Hoarder - 10%

    Dirty Kick

    Stats

    • Damage: 10 (+0.5/Lvl, +3.33/Upgrade)
    • Cooldown: 5 (-1/Upgrade)
    • Windup: 0.35 (-0.07/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    Clown - 5%

    Embarassment

    Stats

    • Damage: 12 (+0.6/Lvl, +4/Upgrade)
    • Cooldown: 18 (-3.6/Upgrade)
    • Slams: 1 (+1/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    Axe-Hand Logan World Boss - 5%

    Bear Charge

    BECOME ONE WITH THE BEAR, TACKLING YOUR FOES!

    Stats

    • Damage: 16 (+0.8/Lvl, +5.33/Upgrade)
    • Cooldown: 12 (-1.6/Upgrade)
    • Speed: 30 (+10/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    The Beast? - 5%

    Bear Hug

    Grab onto an enemy, holding them for others to pummel them (Grants damage reduction for user).

    Stats

    • Damage: 12 (+0.6/Lvl, +4/Upgrade)
    • Cooldown: 12 (-2.4/Upgrade)
    • Windup: 0.4 (-0.08/Upgrade)

    Scaling

    Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)

    • +1% Damage/Strength Point

    Obtainment

    The Beast? - 5%

    Deadlock

    Grab onto an enemy, holding them for others to pummel them (Grants damage reduction for user).

    Stats

    • Duration: 3 (+1/Upgrade)
    • Cooldown: 12 (-2.4/Upgrade)
    • Windup: 0.4 (-0.08/Upgrade)

    Obtainment

    Grab - 5%

    References

    Recent changes

  • Nexawiki • 20 September
  • Nexawiki • 20 September
  • Nexawiki • 20 September
  • Nexawiki • 20 September