Skills are combat abilities in Grand Blue. Their individual stats, scaling, and sources vary.[1]
Skill Upgrades
Every three skill levels, up to level 9, the player chooses an upgrade such as cooldown, damage, or range. The Limit Breaker trait provides an extra upgrade at level 12.
Skill Groups
| Group | Skills |
|---|---|
| Claw Skills | Silent Waltz, Nine Lives, Razor Flip, Rhythm Echo, Fatal Opening, Claw Flail[2][3][4][5][6][7] |
| Sword Skills | Sword Lunge, Power Slash, Whirlwind Slash, Sword Leap[8][9][10][11] |
| Axe Skills | Axe Spin, Cleaving Strike, Power Slash, Whirlwind Slash, Sword Leap[12][13] |
| Dagger Skills | Sword Lunge, Power Slash |
| Katana Skills | Sword Lunge, Power Slash, Whirlwind Slash, Sword Leap |
| Slingshot Skills | Lead Star, Pepper Star, Oil Star, Flaming Star[14][15][16][17] |
| Other Skills | Strong Punch, King's Punch, Pocket Sand, Pickpocket, Dirty Kick, Embarassment, Bear Charge, Bear Hug, Deadlock[18][19][20][21][22][23][24][25][26] |
Scaling and Values
Highest scaling uses the stat that produces the most damage. Values labeled /Lvl are listed per level; values labeled /Upgrade are listed per selected upgrade.
Silent Waltz
Stats
- Damage: 13 (+0.65/Lvl, +4.33/Upgrade)
- Windup: 0.75 (-0.15/Upgrade)
- Size: 16 (+5.33/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
- +0.75% Damage/Agility Point
Obtainment
Black Noir Captain - 5%
Nine Lives
After a short windup, enter a counter stance.
Stats
- Damage: 14 (+0.7/Lvl, +4.67/Upgrade)
- Cooldown: 12 (-2.4/Upgrade)
- Duration: 1.25 (+0.42/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
- +0.75% Damage/Agility Point
Obtainment
Black Noir Captain - 5%
Razor Flip
Stats
- Damage: 12 (+0.6/Lvl, +4/Upgrade)
- Speed: 50 (+16.67/Upgrade)
- Range: 12 (+4/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
- +0.75% Damage/Agility Point
Obtainment
Black Noir Captain - 5% Scratch - 5%
Rhythm Echo
Stats
- Drain: 5 (-1/Upgrade)
- Windup: 0.4 (-0.08/Upgrade)
- Speed: 0.15 (+0.05/Upgrade)
Obtainment
Black Noir Captain World Boss - 2%
Fatal Opening
Stats
- Damage: 12 (+0.8/Lvl, +5.33/Upgrade)
- Cooldown: 16 (-3.2/Upgrade)
- Range: 50 (+16.67/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
- +0.75% Damage/Agility Point
Obtainment
Black Noir Captain - 5%
Claw Flail
Run forward while wildly slashing.
Stats
- Damage: 4 (+0.6/Lvl)
- Speed: 25 (+8.33/Upgrade)
- Duration: 2 (+0.67/Upgrade)
- Cooldown: 10 (-2/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
- +0.75% Damage/Agility Point
Obtainment
Scratch - 5%
Sword Lunge
Stats
- Damage: 10 (+0.5/Lvl, +3.33/Upgrade)
- Speed: 150 (+50/Upgrade)
- Duration: 0.3 (0.1/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
Corrupt Guard - 5% Corrupt marine - 5% Corrupt Swordsman Officer - 7.5%
Power Slash
Stats
- Damage: 14 (+0.7/Lvl, +4.67/Upgrade)
- Windup: 0.4 (-0.08/Upgrade)
- Cooldown: 8 (-1.6/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
Corrupt Marine - 5%
Whirlwind Slash
Stats
- Damage: 12 (+0.6/Lvl, +4/Upgrade)
- Range: 12 (+4/Upgrade)
- Windup: 0.3 (-0.06/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
Corrupt Guard - 5% Corrupt Swordsman Officer - 5%
Sword Leap
Stats
- Damage: 16 (+0.8/Lvl, +5.33/Upgrade)
- Windup: 0.35 (-0.07/Upgrade)
- Range: 75 (+25/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
Clown - 5%
Axe Spin
Stats
- Damage: 3 (+0.15/Lvl, +1/Upgrade)
- Speed: 35 (+11.67/Upgrade)
- Max Slashes: 8 (+2.67/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
Black Noir Pirate - 5%
Cleaving Strike
Stats
- Damage: 10 (+0.5/Lvl, +3.33/Upgrade)
- Windup: 0.4 (-0.08/Upgrade)
- Cooldown: 5 (-1/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
Black Noir Pirate - 5%
Lead Star
Stats
- Damage: 10 (+0.5/Lvl, +3.33/Upgrade)
- Speed: 100 (+33.3/Upgrade)
- Windup: 0.4 (-0.08/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Precision Point
Obtainment
Consuming the Lead Ball (2 lead).
Pepper Star
Stats
- Damage: 1
- Speed: 75 (+25/Upgrade)
- Windup: 0.55 (-0.11/Upgrade)
- Duration: 6 (+2/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Precision Point
Obtainment
Consuming the Pepper Ball (10 peppers and 1 lead ball).
Oil Star
Stats
- Damage: 6 (+0.3/Lvl, +2/Upgrade)
- Speed: 80 (+26.67/Upgrade)
- Windup: 0.55 (-0.11/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Precision Point
Obtainment
Consuming the Oil Ball (3 oil and 1 lead ball).
Flaming Star
Stats
- Damage: 8 (+0.4/Lvl, +2.67/Upgrade)
- Speed: 80 (+26.67/Upgrade)
- Windup: 0.55 (-0.11/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Precision Point
Obtainment
Consuming the Flame Ball (2 gunpowder and 1 lead ball).
Strong Punch
Deals damage after a long, uninterruptible windup.
Stats
- Damage: 20 (+1/Lvl, +6.67/Upgrade)
- Windup: 0.9 (-0.18/Upgrade)
- EnergyCost: 50 (-10/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +0.5% Damage/Strength Point
Obtainment
Officer Graves Introduction quest
King's Punch
A punch worthy of a king. The more its charged, the more powerful it’ll become.
Stats
- Damage: 14 (+0.7/Lvl, +4.67/Upgrade)
- Range: 14 (+4.67/Upgrade)
- Cooldown: 30 (-6/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
Sushi’s Training 5 Quest
Pocket Sand
Throw a fistful of sand, temporarily blinding anyone hit.
Stats
- Damage: 2 (+0.1/Lvl, +0.67/Upgrade)
- Cooldown: 8 (-1.6/Upgrade)
- Windup: 0.3 (-0.06/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
Afuaru, The Hoarder - 10%
Pickpocket
Pickpocket someone for their gold. Get out of combat to fully secure it as yours. Getting knocked will cause your bag to drop. Stealing from someone with sand in their eyes will double your theft amount.
Stats
- Steal Amount: 25 (+8.33/Upgrade)
- Cooldown: 8 (-1.6/Upgrade)
- Windup: 0.25 (-0.05/Upgrade)
Obtainment
Afuaru, The Hoarder - 10%
Dirty Kick
Stats
- Damage: 10 (+0.5/Lvl, +3.33/Upgrade)
- Cooldown: 5 (-1/Upgrade)
- Windup: 0.35 (-0.07/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
Clown - 5%
Embarassment
Stats
- Damage: 12 (+0.6/Lvl, +4/Upgrade)
- Cooldown: 18 (-3.6/Upgrade)
- Slams: 1 (+1/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
Axe-Hand Logan World Boss - 5%
Bear Charge
BECOME ONE WITH THE BEAR, TACKLING YOUR FOES!
Stats
- Damage: 16 (+0.8/Lvl, +5.33/Upgrade)
- Cooldown: 12 (-1.6/Upgrade)
- Speed: 30 (+10/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
The Beast? - 5%
Bear Hug
Grab onto an enemy, holding them for others to pummel them (Grants damage reduction for user).
Stats
- Damage: 12 (+0.6/Lvl, +4/Upgrade)
- Cooldown: 12 (-2.4/Upgrade)
- Windup: 0.4 (-0.08/Upgrade)
Scaling
Scaling Type: Highest (Takes the stat that will deal the most amount of damage.)
- +1% Damage/Strength Point
Obtainment
The Beast? - 5%
Deadlock
Grab onto an enemy, holding them for others to pummel them (Grants damage reduction for user).
Stats
- Duration: 3 (+1/Upgrade)
- Cooldown: 12 (-2.4/Upgrade)
- Windup: 0.4 (-0.08/Upgrade)
Obtainment
Grab - 5%
